AI Insights · Timothy · April 2024
Top 5 City Building Games on Android in Africa: Q1 2024
In Q1 2024, top city building games on Android in Africa saw various trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
In Q1 2024, the top city building games on the Android platform in Africa showcased interesting trends in downloads, revenue, and active users. Here’s a detailed look at the performance data for the top 5 applications, as provided by Sensor Tower.
Global City: Building Games from MY.GAMES B.V. started the quarter with weekly revenues around $234, dropping to $115 in the second week, and fluctuating before peaking at $353 in mid-March. Weekly downloads were stable initially but surged to 41.3K in early February, peaking at 79.4K by the end of the month. Active users also saw a significant rise, starting at 50.0K and reaching a peak of 133.7K in late February, before settling to around 69.5K by the end of March.
Transport Tycoon Empire: City by Alda Games experienced modest weekly revenues, beginning the quarter at $36, with minor fluctuations, and ending at $17. Weekly downloads varied, starting at 15.3K, peaking at 25.1K in late January, and closing the quarter at 16.9K. Active users saw a peak of 43.3K in late January, stabilizing at around 35.8K by the end of March.
Megapolis: City Building Sim from Social Quantum Ltd had a consistent revenue pattern, starting at $29 and ending at $84. Weekly downloads saw a notable increase from 3.5K at the start to 8.7K by the end of March. Active users showed a stable trend, starting at 19.2K and gradually increasing to 21.4K by the end of the quarter.
States Builder: Trade Empire by SayGames Ltd reported steady weekly revenues, beginning at $63 and ending at $50. Downloads started at 4.7K, peaking at 6.6K in late January, and closing at 2.8K. Active users increased from 4.9K to a peak of 9.7K in late January, then stabilized around 7.7K.
SimCity BuildIt from ELECTRONIC ARTS showed strong performance, starting with weekly revenues of $1.4K, peaking at $2.5K by the end of March. Downloads began at 3.3K, peaking at 6.3K in early March, and ending at 3.4K. Active users increased from 35.4K to a peak of 44.6K in mid-February, and then settled to 32.9K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.